← All games
Kata·Word

Kata·Word

A minimalist word-guessing game that works fully offline. Crack a new word every day in the calendar Daily Challenge, or play unlimited rounds in Free Play. Guess in 4, 5, or 6 letters across English and Bahasa Indonesia, build streaks, earn trophies and coins, and unlock themes — all with clean, distraction-free visuals.

▶ Play in your browser

Get it on Google Play

How to play Kata·Word

A hidden word, six attempts, and after every attempt the board tells you exactly how close you were. Type a real word of the right length, press Enter, and each letter turns one of three colours:

  • Green — right letter, right position.
  • Yellow — the letter is in the word, but not there.
  • Grey — the letter is not in the word at all.

Pick your word length before you start — 4, 5 or 6 letters — and your language, English or Bahasa Indonesia. Both are complete games with their own word lists rather than one list translated, and they play quite differently; more on that below. The on-screen keyboard colours itself as you go, and a key is never downgraded: once a letter has gone green it stays green even if a later guess puts it in the wrong slot.

Repeated letters, the part everyone argues about

Guess sasa against the answer kasa and only one of your two s's lights up. The answer holds a single s, so a single s is all the colour there is to hand out.

The board scores a guess in two passes. Greens are settled first and each one consumes its letter from the answer; only then are the leftovers considered for yellow, and a repeated letter goes yellow only while an unclaimed copy remains. This is worth internalising, because the naive version — colouring every letter that appears anywhere in the answer — would light both s's and quietly mislead you. When you guess a doubled letter and get one colour back, you have learned something precise: the answer contains exactly one of it.

Guesses have to be real words

The game will not accept letter salad. Every attempt is checked against a list of permitted guesses, which is much larger than the list of possible answers — so plenty of obscure words are legal to guess even though they will never be the solution. That asymmetry is a gift: you can spend a guess on a word you would never expect to be right, purely to test five new letters.

Strategy

Spend the first guess on coverage, not on a hunch

Your opening word cannot be wrong, only wasteful. What you want is five or six different common letters, mixing vowels and frequent consonants — in English something along the lines of slate, crane or raise; in Indonesian, words built from a, i, u, n, k, r, s, t and m earn their keep, because Indonesian leans on those far harder than English does. A guess with a repeated letter tests one fewer letter, which is why sassy is a poor opener however satisfying it feels.

Grey letters are information too

New players chase yellows and greens and treat greys as failure. Half of what you need is elimination: knowing that t, o and d are all absent narrows the field as sharply as a yellow does. If you have two guesses left and a dozen candidates, the strongest play is often a word that cannot be the answer but splits the remaining candidates cleanly in half.

Yellow means "not here" — use it

A yellow is two facts, not one: the letter is present, and that particular position is ruled out. On the next guess, deliberately move it somewhere new. Re-testing a yellow in the same slot spends a guess to learn nothing.

Short words are not easier

The four-letter game looks gentle and often is not. Fewer positions mean each guess carries less information, while the pool of four-letter words is dense enough that several candidates survive four greens' worth of clues — bake, bale, bane, base. Six letters gives you more room to deduce and more letters per guess; many players find it the most tractable of the three once they stop equating length with difficulty.

About the word lists

The lists are not a dictionary dump. The English answers were filtered using capitalisation across source texts as a proper-noun detector, so places and names do not turn up as solutions; the Indonesian lists were built from agreement between multiple dictionaries, which is what keeps out both regional spellings and words no player would recognise. The result is a list where every answer is a word you can reasonably be expected to know, and being beaten feels like being beaten rather than being cheated.

Word selection also has a short memory. A purely random draw repeats itself far sooner than the size of the list suggests — on a list of around 1,900 words, the first repeat is expected after roughly fifty-five games, not nineteen hundred. The game keeps track of what you have seen recently and rerolls past it, so a session of a dozen words gives you a dozen different words.

What this browser version includes

All three lengths, both languages, and your streak, wins and best run stored in your own browser — no account, nothing to install. New word deals a fresh puzzle whenever you want one.

There is no daily challenge here. In the Android app everyone gets the same word on the same date, along with coins, themes and a store; the browser build is the word game on its own. If a browser refuses to store data — a private window, or storage switched off — the page says so plainly rather than silently forgetting your streak.

Common questions

I guessed a word with two S's and only one lit up. Why?

Because the answer holds one S, and one colour is all there is to hand out. The board settles greens first and each consumes its letter from the answer; a repeated letter only goes yellow while an unclaimed copy remains. So one colour back from a doubled letter is precise information: the answer contains exactly one of it.

Why was my guess rejected?

Every attempt is checked against a list of permitted guesses. That list is much larger than the list of possible answers, so plenty of obscure words are legal even though they will never be the solution — but letter salad is not.

Is there a daily word, the same for everyone?

Not in the browser version. The Android app has one, along with coins, themes and a store; here every game deals a fresh word and there is no shared puzzle for the day.

Are the English and Indonesian games the same words translated?

No. They are two separate word lists, each filtered on its own terms — the English answers used capitalisation across source texts to keep proper nouns out, and the Indonesian lists were built from agreement between several dictionaries. They play quite differently as a result.

Which word length is easiest?

Not the shortest, which surprises people. Four letters means fewer positions, so each guess carries less information, and four-letter words are dense enough that several candidates survive plenty of clues — bake, bale, bane, base. Six letters gives you more letters per guess and more room to deduce.

Can a coloured key on the keyboard go back to grey?

Never. A key is only ever upgraded: once a letter has gone green it stays green, even if a later guess puts that letter in the wrong slot.