Small puzzles. Nothing to install.
Artivy is one person making small logic games. No purchases, no timers, no coins — and every board is checked solvable before you see it.
How these are madeArtivy is one person making small logic games. No purchases, no timers, no coins — and every board is checked solvable before you see it.
How these are madeA purr-fect blend of logic and calm. Place one cat in every row, column and colour region — no two touching, and never a number in sight. Every puzzle has exactly one solution, so you can always reason it out.
Crack a new word every day, or play as long as you like. Guess in 4–6 letters across English and Bahasa Indonesia — with streaks, trophies, and unlockable themes.
A neon isometric block stacker. Tap to drop each sliding slab — miss and the overhang is sliced off, so the next one is narrower. Three modes, gems, and unlockable neon themes.
Artivy is an independent one-person studio. Every game here is a puzzle or an arcade puzzle, built to be picked up for five minutes and put down without losing anything — and every one of them exists twice: as an Android app on Google Play, and as a browser version on this site that needs no download, no account and no sign-in.
The browser versions are not ports. The rules of each game were rewritten from scratch in JavaScript, because the Android builds are written in Dart, Java and GDScript, and none of that runs in a browser. Each game therefore carries its own implementation of its own rules — which is more work than a port, and the reason for it is that a push to this website should never be able to break a game that is live on Google Play.
If you like deduction, try Rekta — Shikaku, where you split a grid into rectangles and every level is solvable by pure reasoning — or PawDoku, where each board is proved to have exactly one solution before you ever see it.
If you like tidying things up, PourFect! sorts coloured liquid between bottles, and every board has been run through a solver before it is dealt to you.
If you like words, Kata·Word plays at four, five and six letters in English and Bahasa Indonesia, with word lists that were filtered by hand rather than dumped from a dictionary.
If you want something faster, 2048 is the sliding-tile classic with no cap at 2048, and StackO! is a test of timing where every imperfect drop costs you width you have to earn back.
Every game's page explains its rules properly, including the parts players usually get wrong, and links straight to the browser version. More about how the games are made is on the about page.