Effective Date: October 2, 2026
Artiverse (published until September 2026 as “Artivy Game Station”) is a free, ad-supported Android app from Artivy that holds sixteen games in one place: 2048, PawDoku, Kata·Word, StackO!, Rekta, PourFect!, Railo!, Sudoku, Memory, Drop4, Reversi, Dots, Mancala, Gomoku, Tic-Tac-Toe and Ultimate Tic-Tac-Toe. Some are played alone, some against a computer opponent, and some by two players — or four, in Memory — passing one phone between them.
The computer opponent runs entirely on your device and no game is ever played over the internet. What is online is the account, your progress and the leaderboards: the app keeps your points, achievements, scores and each game’s own saved progress on an Artivy server, so a board can rank them and so your games are still where you left them if you sign in on another phone. This page explains what the app keeps, what it sends, to us and to others, and what you can have removed. It covers this app only — each of the standalone Artivy games has its own policy, and they do not collect the same things.
Playing needs no sign-in and no personal detail of any kind. The first time the app can reach our server it creates a guest account for you, which is a number and nothing else — for example Player 48213097. You are asked once, on the welcome screen, whether you would rather sign in with Google Play Games; playing as a guest is a complete answer.
Because a display name is shown to other players on a leaderboard, please choose one that does not identify you — not your full name, your school, your address or your contact details. This matters most for younger players.
Kept on your device, in Android's app preferences:
Android's Auto Backup is turned off for this app, so none of this is copied to your Google account by Android. That is deliberate: a restored guest session would be a copy of an account the server has already moved on from. Your progress does come back on a new phone, but from us and only if you sign in with Play Games — see the next list.
Sent to our own server, whenever the app can reach it — it queues what happened and delivers it later if you are offline:
The app never tells the server an amount. It says what happened; the server prices it with the same rules the app uses. From that the server keeps your balance, your counters, your achievements and your leaderboard totals. Your device's IP address is necessarily visible while a request is in flight, and is used in memory to limit how often one device may call us; it is not written to our database.
Sent off the device by Google's own SDKs, rather than by any server of ours:
The app uses Firebase Analytics and Firebase Crashlytics, both from Google. Analytics records exactly these events and nothing else of ours:
Crashlytics records the technical details of a crash: the stack trace, the device model and the Android version. Neither is used to identify you. Both are processed by Google under its own privacy policy.
The app is registered with Google Play Games Services, which is linked to the same Firebase project. If you sign in with Play Games, that service reports its own events to Google — that you signed in, and that an achievement was unlocked on your Play Games profile. Those events are Google's rather than ours, they are covered by its privacy policy, and they do not happen at all while you play as a guest.
The app has leaderboards for today, this month and all time, for the whole app and for each game. What other players can see of you there is your display name, your icon or Play Games picture, and your score — nothing else. The internal row id of your account never leaves the server, and no request can name another player.
Board days and months are counted on our server's clock, in UTC. Only what the server itself priced from a round reaches a board: points from achievements, from a doubling advert, or from the app's hidden bonus are paid into your wallet and add nothing to your score. If play from an account looks automated rather than played, the account keeps every point and is simply left off the boards.
Two-player and four-player rounds on one phone earn no points, no achievements and no score, and nothing about them is sent to the server or to analytics.
Points are earned by playing, by claiming achievements, and by watching optional adverts. They are spent inside the app on hints, themes and similar unlocks. Points cannot be bought with money, have no cash value, and cannot be transferred or exchanged outside the app. There are no in-app purchases of any kind. Points, unlocks, achievements and your progress in each game are held on your device and on your account on our server.
Your information is never sold, and it is never used to advertise to you off the back of what you played.
The app shows adverts through Google AdMob. There are no banners. It shows:
Where the law requires it — in the EEA, the UK and Switzerland — a Google consent form appears before the first advert is requested, asking whether adverts may be personalised. That choice can be changed at any time from Ad privacy options in the app's Settings screen, which appears wherever Google reports it is required.
When a newer version is available on Google Play, the app asks Google Play to install it before you continue. This runs inside the Google Play Store app and sends nothing to us.
These services see data through the app and have their own privacy policies:
Our own server is one rented virtual machine, and it is the only place your account data is kept. It is not shared with anyone.
Artiverse is built for children as well as adults, and we do not knowingly collect personally identifiable information from children.
The first time you open the app it asks what year you were born, before any advert is requested. The answer is kept on your device, it is never sent to us, and it is asked only once. It decides one thing:
The question changes nothing about the games. Separately, and for every player regardless of age, advert content is capped at Google's “G” rating — suitable for general audiences, and sensitive advert categories are excluded.
A child can play everything, including the leaderboards, as a guest: no name, no email address and no sign-in are ever required. The one thing a player types that others can see is the display name, so please make sure a child's name says nothing about who or where they are. Signing in with Google Play Games needs a Google account, which Google's own rules govern. If you believe a child has given us something they should not have, write to the address below and we will remove it.
Your account and its balance, achievements, saved progress and scores are kept while the account is in use. Around it, the server clears up after itself: the log of individual rounds is deleted after 400 days, daily boards after 70 days, monthly boards after 24 months, and a sign-in token expires 180 days after it was last used.
Everything the app keeps on the phone goes when you clear the app's data or uninstall it — along with your progress, points and unlocks, which cannot be recovered afterwards, because there is no backup of a guest account.
You can delete your account from inside the app, and you do not have to ask us: open Settings, and under your account card tap Delete account. It asks once, and then your account, its points, its achievements, its saved progress in every game and its board entries are deleted from our server straight away — and this phone is put back to the state it was in when the app was installed, so the progress on it goes too. None of it can be recovered.
One thing is outside our reach: if you signed in with Google Play Games, the achievements and time recorded on your Play Games profile stay with your Google account, and no developer can delete them — remove that yourself from the Play Games app's Settings. The same steps, plus exactly what is removed and what is kept, are set out on Delete your account.
If you would rather write to us, or would like a copy of what your account holds, email 4ndri.nr@gmail.com with the display name shown on your account card, saying whether you play as a guest or signed in with Play Games. We answer within 30 days.
Advertising choices can be changed from Ad privacy options in Settings, and your Android advertising ID can be reset or deleted from your device's own settings.
This policy is updated when the app changes what it collects. The effective date above is when the current version took effect.
If you have any questions about this Privacy Policy, contact us at 4ndri.nr@gmail.com.